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- This program requires Windows 3.1
-
- To install:
- Copy all of these files into a directory.
- From Windows, run DOOMED.EXE
-
- Configuration questions will be asked at run-time.
-
- ----------------------------------------------------------
-
- This is a beta version of 2.60, and your comments are
- requested. Send comments to pringler@cuug.ab.ca
-
- Have FUN!!!!
-
- I had released this beta on the 19th, and pulled it back
- due to a few slight problems. Here is what was changed
- at the last minute:
-
- 1) Recompiled using HUGE memory model, since LARGE
- doesn't allow data objects greater than 64k. That
- means that you can now load and edit E2M7, or
- WANTON.WAD
-
- 2) Fixed the memory allocation problem in the Nodes
- builder. This was not a Microsoft C problem, it was
- a Deu problem. Non-beta release will use the ID
- Nodes builder, thus avoiding this entirely.
- Sorry, Microsoft!
-
- Here is a list of known problems. If you find more problems,
- and can DUPLICATE the problem so I have some chance of
- fixing it, let me know.
-
- 1) Nodes builder breaks on some maps. This will be fixed
- as soon as possible, likely within a week. Keep your
- eye out for DE_260B1 or above, or DE_260R (release)
-
- 2) 3D Wireframe display breaks if you zoom into an object.
- Also, the image is a mirror image of your level. Rather
- than fix that one today (I'm too worn out...) I'll nail
- it down tomorrow. Note: hold the left mouse button down
- and move: Left&Right to rotate, Up&Down to move Up or
- Down, hold the right mouse button down and move Up&Down
- to move the level, or Left&Right to move closer or
- farther.
-
- 3) Zooming on a bitmap image makes the background black.
- This is a Windows color problem, it works fine on my
- card at 16 or 24 bits, but not at 256 Color. I'm
- working on it, but can't promise anything yet.
-
- 4) Help compiler breaks with large number of bitmaps,
- which means my help is restricted. The message I get is
- "Unsufficient memory to build help file", even though
- I have 8Mb, and the RTF file is only 512k. This seems
- strange... I'll be calling MS support in the morning.
-
- 5) Multiple selection of lines, things, and sectors for
- editing, moving, or deleting will be in the next beta.
- The code is there, but was a little unreliable so it has
- been removed for this release. I know, it's clumsy doing
- it one at a time.
-
- 6) To stitch wall textures properly, note that I am joining
- them when you join sectors. In order to have the lower
- texture work right, the opening must be the same size as
- the wall texture. This is because wall textures are only
- broken at an opening, and continue unaltered below it.
-
- 7) User definition and modification of standard sector wall,
- floor, and ceiling textures will also be in the next
- beta, and of course, the release version. I ran out of
- time, and already am late anyhow.